Serpentfolk of Scarn

Asaatthi are an ancient race of serpentine warrior-wizards. Their empire once extended across the entire landscape of Ghelspad. Scattered ruins hlnt at their ancient domain, now only isolated clans of asaatthi remain in the Swamps of Kan and the Ukrudan Desert.

The serpentfolk are masters of the arcane arts, but many secrets have been lost since the empire crumbled, and even more vanished in the course of the Divine War.

Asaatthi seek to reclaim their place as the world's dominant race and revenge for slights, real and imagined, that they suffered in generations past. Although small in number, asaatthi are formidable foes. Those who know of them respect their martial and magical prowess. Some asaatthi clans long ago travelled to other worlds, seeking dominion elsewhere, building new empires.

Asaatthi have a clan-based culture. Family and heritage are all-important, with great ancestral warriors and wizards revered as saints. Their race’s decline has resulted in asaatthi living in their ancestors’ decaying swamp cities and desert ruins. They venture forth to strike at humanoids and hunt down their racial enemies. Asaatthi keep slaves, mainly other reptilian races (like lizardfolk), other races are used for bloodsports.

Standard Racial Traits

  • Ability Score Modifiers: Asaatthi are nimble, both in body and mind. They gain +2 Dexterity, and +2 Intelligence.

  • Size: Asaatthi are Medium creatures and thus receive no bonuses or penalties due to their size.

  • Type: Asaatthi are Humanoids with the reptilian subtype.

  • Base Speed: Asaatthi are fast and have a base speed of 40 feet.

  • Languages: Asaatthi begin play speaking Asaatthi and Draconic. Asaatthi with high Intelligence scores can choose from the following: Albadian, Celestial, Common, Darakeene, Infernal, Ledean, and Titan Speech.

DEFENSE RACIAL TRAITS

OFFENSE RACIAL TRAITS

  • Fangs: Asaatthi have a natural bite attack that does 1d3 damage.

  • Claws: Asaatthi have sharp claws that do 1d3 damage.

SENSES RACIAL TRAITS

  • Darkvision: Asaatthi can see in the dark up to 60 feet. See Vision and Light.

  • Scent: Asaatthi can detect approaching enemies, sniff out hidden foes, track by sense of smell, and identify familiar odors. See Scent.

Racial Feats

The following feats are available to an Asaatthi character who meets the prerequisites.

Improved Natural Armor

Your hide is tougher.

Prerequisites: Asaatthi.

Benefit: The Asaatthi's natural armor bonus increases by +1.

Special: An Asaatthi can gain this feat multiple times. Each time its natural armor bonus increases by another point.

Tail Slap (Combat)

You can attack with your tail.

Prerequisites: Asaatthi.

Benefit: The Asaatthi gains a natural attack that does 1d6 Bludgeoning damage.

Special: An Asaatthi Fighter can take this as a bonus Feat.

Venom

Your bite is venomous

Prerequisites: Asaatthi and be at least 3rd level.

Benefit: Asaatthi Venom: Injury; save Fort DC 10 + the Asaatthi's Constitution modifier; effect Nauseated for 1d4 rounds.

Special: A character who makes a dozen saves gains +1 to all future saves versus Asaatthi Venom. After 24 he becomes immune.