In the dimensions where Morty is smarter than Rick things are different.
Morty calls himself Mort and he calls the dumbass versions of Rick, Ricky.
Mort and Ricky...
Soldier Template TL5+ [25 points]
For a 25 point game just use this template and nothing else, pick your character's Quirks and you're done. If you're playing an ex soldier swap out Extremely Hazardous Duty for other disadvantages.
In a higher point game spend your remaining points on being a better soldier or what your character does now or before being a soldier.
Primary Attributes [40]
HT 14 [40]
Secondary Attributes [-10]
FP 10 [-12]; HP 11 [2]
Perks [1]
Walking Armory [1]
Disadvantages [-50]
Extremely Hazardous Duty [-20], Sense of Duty (Squad) [-5], Weirdness Magnet [-15];
Pick 10 points from:
Callous [-5], Chummy [-5], Code of Honor (Soldiers) [-10], Compulsive Carousing [-5], Compulsive Generosity [-5], Curious [-5], Easy to Read [-10], Honesty [-10], Impulsiveness [-10], Incurious [-5], Overconfidence [-10], Skinny [-5], Stubbornness [-5], Truthfulness [-5], or Workaholic [-5].
Skills [44]
Basic: 29 points
Guns (Rifle) (DX/E)+3 [8]-13;
Guns (LMG) (Default+1) [1]-12;
Hiking (HT/A)-1 [1]-13;
Soldier (IQ/A)+2 [8]-12;
Camouflage, First Aid, (IQ/E) [1]-10;
Gunner (Machine Gun) (DX/E) [1]-10;
Jumping, Knife, both (DX/E) [1]-10;
Climbing, Spear, Stealth, Throwing, all (DX/A)-1 [1]-9;
Traps (IQ/A) IQ-1 [1]-9.
Secondary: 11 points
Swimming (HT/E) [1]-14;
Brawling (DX/E)+1 [2]-11;
Scrounging (Per/E) [1]-10;
Survival (any) (Per/A)-1 [1]-9;
NBC Suit (DX/A)-1 [1]-9;
Armory (Small Arms), Explosives (Demolition), Navigation (Land), all (IQ/A)-1 [1]-9;
Engineer (Combat), Hazardous Materials (Any), both (IQ/H)-2 [1]-8.
Optional: Spend 4 points on any of
Bicycling, Guns (Flamethrower, Grenade Launcher, LAW, or Pistol) (all DX/E);
Boating, Driving (Any), Gunner (Cannon or Mortar), or Riding (Horse) (all DX/A);
Carousing (HT/E);
Skiing (HT/H);
Area Knowledge (any), Cooking, Savoir-Faire (Military), or Telegraphy (all IQ/E); Administration, Electronics Operation (Communications), Forward Observer, Freight Handling, Gambling, Intimidation, Mechanic (Gasoline Engine), Streetwise, or Teamster (all IQ/A);
Animal Handling or Explosives (EOD) (both IQ/H).
Ex-Soldier Template [25 points]
Primary Attributes [40]
ST 10 [0]; DX 10 [0]; IQ 10 [0]; HT 14 [40]
Secondary Attributes [-10]
Damage 1d-2/1d; BL 20 lbs.
Will 10 [0]; Fright Check 10 [0]
Per 10 [0]; Vision 10 [0]; Hearing 10 [0];
Taste & Smell 10 [0]; Touch 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
FP 10 [-12]; HP 11 [2]
Advantages [0]
Perks [1]
Walking Armory [1]
Languages [0]
English (Native) [0]
Disadvantages [-50]
Sense of Duty (Team) [-5], and Weirdness Magnet [-15];
Pick 30 points from:
Callous [-5], Chummy [-5], Code of Honor (Soldiers) [-10], Compulsive Carousing [-5], Compulsive Generosity [-5], Curious [-5], Disturbing Voice [-10], Easy to Read [-10], Fanaticism (Patriotism) [-15], Honesty [-10], Impulsiveness [-10], Incurious [-5], Laziness [-10], No Sense of Humor [-10], Oblivious [-5], On the Edge [-15], Overconfidence [-10], Pacifism [-5 to -15], Phobia [-5 to -15], Pyromania [-5], Shyness [-5], Skinny [-5], Stubbornness [-5], Trickster [-15], Truthfulness [-5], or Workaholic [-5].
Quirks [0]
Skills [44]
Swimming HT [1]-14;
Guns (Rifle) DX+3 [8]-13;
Hiking HT-1 [1]-13;
Soldier IQ+2 [8]-12;
Guns (LMG, and Pistol), both Default+1 [1]-12;
Camouflage, First Aid, Savoir-Faire (Military), IQ [1]-10;
Gunner (Machine Gun) DX [1]-10;
Scrounging Per [1]-10;
Survival (Arctic) Per-1 [1]-9;
Brawling, Jumping, Knife, all DX [1]-10;
Armory (Small Arms), Electronics Op. (Comm), Explosives (Demolition), Navigation (Land), and Traps all IQ-1 [1]-9;
Climbing, Driving (Automobile), NBC Suit, Spear, Stealth, Throwing, all DX-1 [1]-9;
Engineer (Combat), Hazardous Materials (Chemical), both IQ-2 [1]-8.
Genius Lens [100 points]
Primary Attributes [200]
IQ 20 [200]
Secondary Attributes [-100]
Will 10 [-50]; Per 10 [-50]
Skills [0]
Leadership, Soldier, both IQ-1 [1]-19
Diplomacy, Hypnotism, Mathematics (Applied), Naturalist, Physician, Tactics, all IQ-2 [1]-18
Surgery IQ-3 [1]-17
Survival (all) [0]-15
Re-spending 7 points from Soldier since you probably won't need Soldier at a skill level of 22. And re-spending your point in First Aid since your Physician skill level is 18.
Die Hard Lens [100 points]
Primary Attributes [90]
ST 13 [30], DX 12 [40], HT 16 [20]
Secondary Attributes [0]
Damage 1d/2d-1; BL 34 lbs.
Basic Speed 7 [0]; Basic Move 7 [0]
HP 14 [2]
Advantages [10]
High Pain Threshold [10]
Headsman Lens [100 points]
Primary Attributes [70]
ST 17 [70]
Secondary Attributes [0]
Damage 1d+2/3d-1; BL 58 lbs.
HP 18 [2]
Skills [24]
Two-Handed Axe/Mace DX+6 [24]-16
Techniques [4]
Targeted Attack (Two-Handed Axe/Neck) (H) [4]-14
Shooter Lens [25 points]
Skills [19]
Guns (Rifle) DX+7 [24]-17
Guns (Shotgun, SMG) (Default+1) [1]-16
Guns (Grenade Launcher) (Default+1) [1]-14
Techniques [6]
Targeted Attack (Rifle/Eye) (H) [6]-13
Face Lens [25 points]
Advantages [22]
Appearance (Handsome) [12], Voice [10]
Skills [3]
Singing HT+2 [1]-16
Fast-Talk IQ+2 [2]-12
Point Man Lens [25 points]
Secondary Attributes [20]
Per 14 [20]
Advantages [1]
Temperature Tolerance (Cold) 1 [1]
Skills [4]
Tracking Per [2]-14;
Scrounging Per [1]-14;
Search, Survival (Arctic), both Per-1 [1]-13;
Detect Lies Per-2 [1]-12.
Night Stalker Lens [75 points]
Advantages [48]
Born Soldier 2 [10], Night Vision 8 [8], Stalker 2 [10],
Survivor 2 [10], Talker 2 [10]
Skills [27]
Hiking HT+1 [1]-15
Stealth DX+4 [8]-14
Scrounging Per+4 [1]-14
Savoir-Faire (Military) IQ+4 [1]-14
Camouflage, First Aid, both IQ+2 [1]-12
Fast-Talk, Leadership, Navigation (Land), Soldier,
Tactics, all IQ+2 [2]-12
Knot-Tying DX+2 [1]-12
Survival, Tracking, both Per+2 [2]-12
Detect Lies Per+2 [4]-12
Diplomacy, Naturalist, Psychology, Tactics, all IQ [1]-10.
Sniper Lens [75 points]
Secondary Attributes [8]
Vision 14 [8]
Advantages [12]
Less Sleep 3 [6], Night Vision 6 [6]
Perks [1]
Quick Reload (Detachable Magazine) [1]
Skills [48]
Guns (Rifle) (DX/E)+8 [28]-18
Fast-Draw (Magazine) DX+4 [12]-14
Stealth DX+4 [16]-14
Techniques [6]
Targeted Attack (Rifle/Eye) (H) [6]-14
Knife Fighter Lens [75 points]
Advantages [30]
Ambidexterity [5], Extra Attack 1 [25]
Skills [34]
Knife DX+6 [20]-16
Throwing DX+4 [16]-14
Techniques [11]
Dual-Weapon Attack (Knife) Default+4 [5]-16
Targeted Attack (Knife/Eye) (H) [6]-12
Swordsman Lens [50 points]
Primary Attributes [30]
ST 13 [30]
Secondary Attributes [0]
Damage 1d/2d-1; BL 34 lbs.
HP 14 [2]
Skills [16]
Broadsword DX+4 [16]-14
Techniques [4]
Targeted Attack (Broadsword/Neck) (H) [4]-12
Medic Lens [50 points]
Primary Attributes [60]
IQ 13 [60]
Secondary Attributes [-30]
Will 10 [-15]; Per 10 [-15]
Skills [16]
Guns (Rifle) (DX/E)+6 [20]-16;
Guns (LMG, and Pistol), both Default+1 [1]-15;
Surgery (General (Trauma)) IQ+1 [4]-14;
Physician IQ+1 [8]-14;
Camouflage, Savoir-Faire (Military), IQ [1]-13;
Armory (Small Arms), Electronics Op. (Comm), Explosives (Demolition), Navigation (Land), Soldier,
Traps, all IQ-1 [1]-12;
Engineer (Combat),
Hazardous Materials (Chemical), both IQ-2 [1]-11.
Techniques [4]
Targeted Attack (Rifle/Head) (H) [4]-14
Re-spending 7 points from Soldier. And re-spending your point in First Aid since you have Physician.
Faster Lens [50 points]
Primary Attributes [60]
DX 12 [40], HT 16 [20]
Secondary Attributes [-10]
Will 9 [-5]; Per 9 [-5]
Basic Speed 7 [0]; Basic Move 7 [0]
Skills [0]
Swimming HT [1]-16;
Hiking HT-1 [1]-15;
Guns (Rifle) DX+3 [8]-15;
Guns (LMG, and Pistol), both Default+1 [1]-14;
Gunner (Machine Gun) DX [1]-13;
Brawling, Jumping, Knife, all DX [1]-12;
Climbing, Driving (Automobile), NBC Suit, Spear, Stealth, Throwing, all DX-1 [1]-11;
Scrounging Per [1]-9;
Survival (Arctic) Per-1 [1]-8.
Kicking Lens [125 points]
Primary Attributes [110]
ST 13 [30], DX 14 [80]
Secondary Attributes [-35]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-10], Per 9 [-5]
Basic Speed 6 [-20]; Basic Move 6 [0]
HP 14 [2]
Advantages [30]
Extra Attack (Multi-Attack) 1 [30]
Skills [17]
Guns (Rifle) DX+3 [8]-17;
Guns (LMG, and Pistol), both Default+1 [1]-16;
Judo, Karate, both DX+1 [8]-15;
Gunner (Machine Gun) DX [1]-14;
Brawling, Jumping, Knife, all DX [1]-14;
Climbing, Driving (Automobile), NBC Suit, Spear, Stealth, Throwing, all DX-1 [1]-13;
Escape DX-2 [1]-12;
Scrounging Per [1]-9;
Survival (Arctic) Per-1 [1]-8.
Techniques [3]
Kicking (Karate) (H) [3]-15
Warrior Lens [125 points]
Primary Attributes [90]
ST 13 [30], DX 12 [40], HT 16 [20]
Secondary Attributes [-23]
Damage 1d/2d-1; BL 34 lbs.
Will 8 [-10]; Per 8 [-10]
Basic Speed 7 [0]; Basic Move 7 [0]
FP 11 [-15]; HP 14 [2]
Advantages [17]
High Pain Threshold [10], Night Vision 3 [3] ,
Reduced Consumption 1 [2], Temperature Tolerance 1 [2]
Skills [31]
Guns (Rifle) DX+6 [20]-18;
Guns (Shotgun, SMG) (Default+1) [1]-17;
Broadsword DX+4 [16]-16;
Swimming HT [1]-16;
Guns (Grenade Launcher) (Default+1) [1]-15;
Hiking HT-1 [1]-15;
Guns (Rifle) DX+3 [8]-15;
Guns (LMG, and Pistol), both Default+1 [1]-14;
Gunner (Machine Gun) DX [1]-13;
Brawling, Jumping, Knife, all DX [1]-12;
Climbing, Driving (Automobile), NBC Suit, Spear, Stealth, Throwing, all DX-1 [1]-11;
Scrounging Per [1]-8;
Survival (Arctic) Per-1 [1]-7.
Techniques [10]
Targeted Attack (Broadsword/Neck) (H) [4]-14
Targeted Attack (Rifle/Eye) (H) [6]-14
Lady Killer Lens [125 points]
Primary Attributes [70]
ST 13 [30], IQ 12 [40]
Secondary Attributes [0]
Damage 1d/2d-1; BL 34 lbs.
HP 14 [2]
Advantages [22]
Appearance (Handsome) [12], Voice [10]
Skills [28]
Knife DX+7 [24]-17;
Singing HT+2 [1]-16;
Sex Appeal HT+1 [1]-15;
Fast-Talk, Public Speaking, both IQ+2 [2]-14;
Carousing HT [1]-14;
Diplomacy IQ [1]-12;
Leadership, Soldier, both IQ [2]-12;
Camouflage, First Aid, Savoir-Faire (Military), IQ [1]-12;
Scrounging Per [1]-12;
Survival (Arctic) Per-1 [1]-11;
Armory (Small Arms), Electronics Op. (Comm), Explosives (Demolition), Navigation (Land), and Traps all IQ-1 [1]-11;
Engineer (Combat), Math (Applied),
Hazardous Materials (Chemical), all IQ-2 [1]-10.
Techniques [6]
Targeted Attack (Knife/Eye) (H) [6]-13
What is GURPS? Generic Universal Role Playing System
GURPS is a roleplaying game that has some slight semblance of combat realism. If you get shot in the head with a rifle or a solid hit in the neck with a two-handed sword your character is dead. So to do this roll below your skill with 3d6, that's the GURPS game mechanic.
The campaigns are all different, but share core mechanics. The idea being one system for whatever genre you want to play. You can use a premade setting, combine settings, or just use the rules you want that focus in greater detail on an aspect you want in the game, like more magic, more detailed combat, insanity, high tech, psionics, etc.
You could run a campaign where the PCs are demi-gods in ancient Greece, or run a game set in the Star Wars or Star Trek universe, or combine settings and play a cowboy wizard in space. You could even run a game based on the Morrow Project rpg crossed with Rick and Morty and have the players make 150 point characters.
My temptation is to lay out all my GURPS books and roll 3d6 a few times to see which ones I'll use in a campaign. One for character creation, one or two for the setting and one for the twist, lol.
3 Black Ops
4 Powers
5 Biotech
6 Space
7 SEALs in Vietnam
8 Fantasy
9 Martial Arts
10 Horror
11 Ice Age
12 Psionics
13 Low Tech
14 Special Ops
15 Voodoo
16 Supers
17 Ultra-Tech
18 Vampire the Masquerade / Werewolf the Apocalypse
Screampunk, Illuminati, Cthulhupunk, Monster Hunters, Cyberpunk, Steampunk, Reign of Steel, Magic, After the End, Dungeon Fantasy, Gun Fu, Lands Out of Time, Future History, and many, many more.
There are already cross over settings, like Infinite Worlds, Cthulhupunk, Banestorm, and others. But why stop there? Just use all of them and call it GURPS RIFTS!
It's also easy enough to use older edition GURPS books that are story heavy and rules light, like GURPS China, Russia, Celtic Myth, Vikings, and many others.
And now you're probably either excited or completely overwhelmed and confused, ENJOY!