Setting: 2077 — The Age of Ash and Neon
Apathy and isolation choke the world. Fallout skies flicker gray above the megacities—corporate arcologies glowing like tombs in a dead channel. The gap between rich and poor yawns wider than ever: executives live in sterilized towers while the street tribes wander the gutters, covered in neon ad tattoos in exchange for a daily half-ration of paste.
Chrome and circuitry preach salvation to the desperate. Humanity sells its anatomy in pursuit of digital eternity. Gothic spires rake the smog, lit by neon veins and hungry eyes. Crime isn’t rebellion—it’s routine, pulsing in time with the next corporate jingle.
The korps aren’t companies; they’re empires without borders. Their currency buys loyalty for life—job, med-tech, housing pod, and a numbered urn in the corporate mausoleum. CEOs reign like neon-crowned barons, their subjects shackled by fear and debt. These feudal syndicates keep humanity blinded by the illusion of progress, masking a deeper truth too terrible to name.
Beneath the korps’ polished veneer, older powers feed. Vampires, werewolves, wraiths, and stranger breeds stalk the shadows, steering civilization through centuries of unseen war.
The Camarilla maintains its Masquerade, enforcing secrecy with ritual executions. The rebellious Anarchs dream of dominion in the open. Werewolves snarl over lost territory, wraiths whisper through fiber-optic graveyards, and mortals serve them all for a taste of eternity.
Yet even these immortal predators are pawns. The world they rule is only a mask stretched across something far older—and infinitely crueler.
The Mythos names the unthinkable—entities so vast that sanity bends in their wake.
The Great Old Ones, like Cthulhu, Hastur, and Tsathoggua, are immensely powerful but still physical entities, bound by time and space to some extent.
Next are the Outer Gods, entities from beyond space-time, often lacking fixed forms. Most are mindless, though the most powerful may possess some awareness. Only Nyarlathotep, the Crawling Chaos, exhibits anything like a human personality, delighting in tormenting humanity. The Outer Gods range in power from the omnipresent Yog-Sothoth and Azathoth, the Demon Sultan, to nameless lesser deities who gibber mindlessly in Azathoth’s court. Aside from Nyarlathotep, they are largely indifferent to or unaware of humanity.
Lastly, the Elder Gods resemble traditional deities, linked to primal archetypes. This group includes Nodens, Lord of the Abyss, Hypnos, God of Sleep, and possibly figures from mythology such as Bast and Neptune. They often appear in human form, though this may be a projection of human perception. The Elder Gods seem more active in the Dreamlands than in the physical world.
Cultists thrive in every stratum—mortal, vampiric, and machine. They whisper prayers in server farms and blood-lit temples, coding apocalypse into the global mainframe. For them, the korps’ order is the true blasphemy. The Earth is an altar of madness, awaiting sacrifice.