Halfling Academics


Starting Age

Roll 3d6x5+1 (16-91) Years Old


Where were you born?


Roll 3d6


3 Vineyard

4 Road House

5 City

6 Market Town

7 Fortified Town

8 Mining Shanty Town

9 Farming Village

10 Poor Village

11 Fortified Village

12 Pig Farm

13 Prosperous Farm

14 Hamlet

15 Thorp

16 Hovel

17 Dairy Farm

18 Mushroom Farm




Halfling Academic Careers

Roll 3d6


Halfling Academic Height / Weight


Roll 3d6


3-4 3' / 40

5 3'1" / 42

6 3'2" / 44

7 3'3" / 46

8 3'4" / 48

9 3'5" / 50

10-12 3'6" / 52

13 3'7" / 54

14 3'8" / 56

15 3'9" / 58

16 3'10" / 60

17 3'11" / 62

18 4' / 64



3 Halfling Alchemist's Apprentice

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Languages [10]

Reikspiel (Native) [0].

Classical (Native) [6], Breton (Accented) [4]


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [23] (All Skills are TL 4)

Area Knowledge (Home Town), Current Affairs, both IQ [1]-15;

Chemistry IQ-1 [2]-14;

Brewing, Cooking, and Farming, all IQ-1 [1]-14;

Throwing DX+2 [8]-13;

Expert (Genealogy), Mathematics (Applied), both IQ-2 [1]-13;

Sling DX [4]-11.






4 Halfling Artisan's Apprentice

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Languages [4]

Reikspiel (Native, Spoken only) [0].

Breton, and Kislevian, both (Accented, Spoken only) [2]


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [29] (All Skills are TL 4)

Area Knowledge (Home Town), Carpentry, Current Affairs,

Masonry, all IQ [1]-15;

Armory (Weapons), Cooking, Farming, Smith (Iron), Teamster (Equines), all IQ-1 [1]-14;

Artist (Pottery, Sculpting, and Woodworking), Jeweler, all IQ-1 [2]-14;

Throwing DX+2 [8]-13;

Expert (Genealogy) IQ-2 [1]-13;

Sling DX [4]-11.





5 Halfling Exciseman

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Advantages [2]

Lightning Calculator [2]


Languages [0]

Reikspiel (Native) [0].


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [31] (All Skills are TL 4)

Area Knowledge (Home Town), Current Affairs, both IQ [1]-15;

Accounting, Economics, Finance, Mathematics (Applied),

Metallurgy, all IQ-1 [2]-14;

Cooking, Fast-Talk, Farming, Heraldry, Merchant, all IQ-1 [1]-14;

Throwing DX+2 [8]-13;

Expert (Genealogy), and Law (Empire), both IQ-2 [1]-13;

Sling DX [4]-11.


6 Halfling Herbalist

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Advantages [2]

Lightning Calculator [2]


Languages [12]

Reikspiel (Native) [0].

Classical, Druidic, Guilder, all (Accented) [4]


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [21] (All Skills are TL 4)

Current Affairs IQ [1]-15;

Herb Lore IQ-1 [4]-14;

Cooking IQ-1 [1]-14;

Throwing DX+2 [8]-13;

Esoteric Medicine Per-2 [1]-13;

Expert (Genealogy), Naturalist, both IQ-2 [1]-13;

Sling DX [4]-11.



7 Halfling Initiate

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Languages [12]

Reikspiel (Native) [0].

Classical (Native) [6]

Breton, and Kislevian, both (Spoken Accented/Written Broken) [3]


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [21] (All Skills are TL 4)

Lockpicking IQ+1 [2]-16;

Area Knowledge (Home Town) IQ [1]-15;

Cooking, Farming, Occultism (Scrolls), Streetwise, all IQ-1 [1]-14;

Throwing DX+2 [8]-13;

Expert (Genealogy), Theology (Cult of Ranald) IQ-2 [1]-13;

Sling DX [4]-11.



8 Halfling Pharmacist

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Languages [8]

Reikspiel (Native) [0].

Classical (Native) [6]

Breton (Accented/Spoken only) [2]


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [24] (All Skills are TL 4)

Area Knowledge (Home Town), Current Affairs, both IQ [1]-15;

Chemistry, Diagnosis, Pharmacy (Herbal), Poisons, all IQ-1 [2]-14;

Cooking, and Farming, both IQ-1 [1]-14;

Throwing DX+2 [8]-13;

Expert (Genealogy) IQ-2 [1]-13;

Sling DX [4]-11.



9-13 Halfling Physician's Student

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Languages [10]

Reikspiel (Native) [0].

Classical (Native) [6]

Breton (Accented) [4]


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [23] (All Skills are TL 4)

Area Knowledge (Empire) IQ [1]-15;

Pharmacy (Herbal), Physician, Poisons, all IQ-1 [2]-14;

Cooking, Farming, Occultism (Scroll Lore), all IQ-1 [1]-14;

Throwing DX+2 [8]-13;

Expert (Genealogy) IQ-2 [1]-13;

Sling DX [4]-11.



14 Halfling Scribe

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Languages [15]

Reikspiel (Native) [0].

Breton, Classical, and Magick, all (Written Native/Spoken Accented) [5]


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [18] (All Skills are TL 4)

Artist (Calligraphy) IQ [2]-15;

Cooking, and Farming, both IQ-1 [1]-14;

Throwing DX+2 [8]-13;

Expert (Genealogy), Forgery, both IQ-2 [1]-13;

Sling DX [4]-11.



15 Halfling Seer

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Languages [12]

Reikspiel (Native, Spoken only) [0].

Breton, Kislevian, Magick, Norse, all (Native, Spoken only) [3]


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [21] (All Skills are TL 4)

Fortune Telling (Augury), and Public Speaking, both IQ+1 [1]-16;

Area Knowledge (Home Town), Current Affairs, both IQ [1]-15;

Cooking, Farming, Fast-Talk, Occultism (Undead), all IQ-1 [1]-14;

Throwing DX+2 [8]-13;

Expert (Genealogy) IQ-2 [1]-13;

Sling DX [4]-11.




16 Halfling Student

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Languages [12]

Reikspiel (Native) [0].

Breton, Classical, and Magick, all (Accented) [4]


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [21] (All Skills are TL 4)

Area Knowledge (Home Town), Current Affairs, both IQ [1]-15;

Cartography, Cooking, Farming, all IQ-1 [1]-14;

Throwing DX+2 [8]-13;

Astronomy, Expert (Genealogy), History (Empire), Naturalist, all IQ-2 [1]-13;

Sling DX [4]-11.



17 Halfling Trader

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [54]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Advantages [13]

Less Sleep 4 [8], Night Vision 5 [5],


Languages [0]

Reikspiel (Native, Spoken only) [0].


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [22] (All Skills are TL 4)

Area Knowledge (Empire), Current Affairs, both IQ [1]-15;

Connoisseur (Wine), Cooking, Farming, Fast-Talk, Merchant, all IQ-1 [1]-14

Throwing DX+2 [8]-13;

Expert (Genealogy), Law (Empire), Metallurgy, all IQ-2 [1]-13;

Sling DX [4]-11.



18 Halfling Wizard's Apprentice

[100 points]


Primary Attributes [100]

ST 9 [-10]; DX 11 [20]; IQ 15 [100]; HT 9 [-10]


Secondary Attributes [-9]

Damage 1d-2/1d-1; BL 16 lbs.

Will 15 [0]; Fright Check 15 [0]

Per 15 [0]; Vision 15 [0]; Hearing 15 [0]; Taste & Smell 15 [0]; Touch 15 [0]

Basic Speed 5 [0]; Basic Move 4 [-5]

FP 9 [0]; HP 7 [-4]


Racial Advantages [56]

Charisma 2 [10], Combat Reflexes [15], Extended Lifespan 1 [2], High Manual Dexterity 1 [5], Night Vision 2 [2], Silence 2 [10], Resistance (Chaos) +1 [2], Social Regard (Good Friends) [10].


Languages [12]

Reikspiel (Native) [0].

Classical, and Magick, both (Native) [6]


Racial Disadvantages [-30]

Chummy [-5], Code of Honor (Hospitality) [-5], Gluttony [-5],

Increased Consumption 1 [-10], No Arcane Magical Ability [-5].


Disadvantages [-50]

Sense of Duty (Adventuring Companions) [-5], Wealth (Struggling) [-10],

Weirdness Magnet [-15];

Choose 20 points from the following

Clueless [-10], Curious [-5], Easy to Read [-10], Gregarious [-10], Gullibility [-10], Impulsiveness [-10], Oblivious [-5], Overconfidence [-5], Shyness [-5 to -10], Stubbornness [-5], Trickster [-15], Xenophilia [-10]


Skills [22] (All Skills are TL 4)

Area Knowledge (Home Town), Current Affairs, both IQ [1]-15;

Cooking, Farming,

Occultism (Artifacts, Demon Lore, Scroll Lore, Undead), all IQ-1 [1]-14;

Throwing DX+2 [8]-13;

Expert (Genealogy) IQ-2 [1]-13;

Sling DX [4]-11.