GURPS Warhammer Fantasy Roleplay

WHFRP characters converted into 100 point 4th edition GURPS characters for players who enjoy TPKs in a dark setting.






Roll 3d6 four times, pick five Quirks, spend five character points and you're back in the dungeon.


roll 3d6+13 for your age

Where were you born?

Roll 3d6

3 Graveyard

4 Road House

5 City

6 Market Town

7 Fortified Town

8 Mining Shanty Town

9 Farming Village

10 Poor Village

11 Fortified Village

12 Pig Farm

13 Prosperous Farm

14 Hamlet

15 Thorp

16 Hovel

17 Ruins

18 Battlefield


How many people lived with you growing up?

Roll 3d6

3 Parents, and Grandmother

4 Parents, Grandfather, and a Sister

5 Father, Step-Mother and three Half Sisters

6 Parents and four Grandparents

7 Grandfather, two Great Uncles, one Brother, and three Cousins

8 Parents, four Grandparents, one Brother, one Sister

9 Parents, four Sisters, three Brothers

10 Mother, Step-Father, Grandmother, Aunt, two Half Brothers, four Cousins

11 two Grandparents, two Uncles, two Aunts, one Sister, four Cousins

12 Mother, Grandfather, Aunt, Uncle, Sister, seven Cousins

13 Great Aunt, Aunt, Uncle, two Brothers, two Sisters, six Cousins

14 Mother, Grandmother, two Great Aunts, two Aunts, two Sisters, six Cousins

15 two Aunts, two Uncles, Brother, Sister, nine Cousins

16 Parents, seven Sisters, seven Brothers

17 Parents, two Aunts, two Uncles, three Sisters, eight Cousins

18 Parents, six Sisters, six Brothers, four Cousins

19 Just kidding, no one cares who lived with you

Ok, so before you were an adventurer what did you do?

Roll 3d6 for your career

3 Bounty Hunter

[100 points]


Primary Attributes [90]

ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]


Secondary Attributes [-17]

Damage 1d/2d-1; BL 34 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 11 [5]; Vision 11 [0]; Hearing 11 [0];

Taste & Smell 11 [0]; Touch 11 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 13 [0]


Perks [0]


Advantages [22]

Hard to Kill 1 [2], High Pain Threshold [10],

Stalker 1 [5], Street-Smart 1 [5]


Languages [2]

Breton (Native) [0];

Kislevian, and Norse, both (Broken, Spoken Only) [1].


Quirks [0]


Disadvantages [-50]

Struggling [-10], No Sense of Humor [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Code of Honor (Stays Bought) [-5], or Stubbornness [-5].


Skills [42] (All Skills are TL 4)

Broadsword DX+4 [16]-16;

Brawling, Crossbow, and Knife, all DX+2 [4]-14;

Stealth DX+2 [4]-14;

Tracking, and Urban Survival, both Per+1 [2]-12;

Scrounging Per+1 [1]-12;

Shadowing, and Streetwise, both IQ+1 [2]-11;

Choose one of the following

Boating, Lasso, Net, or Riding (Horse), all DX-1 [1]-11.


Techniques [11]

Disarming (Broadsword) (H) [6]-21

Targeted Attack (Broadsword/Neck) (H) [4]-14

Knee Strike (Brawling) (A) [1]-14

4 Druid

[100 points]


Primary Attributes [120]

ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 14 [40]


Secondary Attributes [-42]

Damage 1d-2/1d; BL 20 lbs.

Will 12 [-10]; Fright Check 12 [0]

Per 10 [-20]; Vision 10 [0]; Hearing 10 [0]; Taste & Smell 10 [0]; Touch 10 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 10 [0]


Perks [0]

Advantages [40]

Power Investiture 4 [40]


Languages [11]

Breton (Native) [0];

Kislevian, Classical, both (Accented) [4];

Secret Signs (Druid) (Native, Written only) [3].


Quirks [0]


Disadvantages [-50]

Easy to Read [-10], Struggling [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Chummy [-5], Curious [-5], or

Vow (Never Sleep in Buildings) [-5].


Skills [19] (All Skills are TL 4)

Herb Lore IQ-1 [4]-13;

Diagnosis, Naturalist, Religious Ritual (Druidic), Theology (Druidic), Veterinary, all IQ-2 [1]-12;

Staff DX+2 [8]-12;

Brawling, and Knife, both DX [1]-10.


Spells [2]

Minor Healing [1]-16;

Major Healing [1]-15

5 Entertainer

[100 points]


Primary Attributes [120]

ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 14 [40]


Secondary Attributes [-24]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 10 [0]; Vision 10 [0]; Hearing 10 [0];

Taste & Smell 9 [-2]; Touch 10 [0]

Basic Speed 7 [0]; Basic Move 7 [0]

FP 10 [-12]; HP 10 [0]


Perks [2]

Acrobatic Kicks [1],

Technique Mastery (Kicking) [1]


Advantages [20]

Extra Attack 1 (Broadsword only) [20]


Languages [1]

Breton (Native) [0];

Khazalid (Broken, Spoken Only) [1].


Quirks [0]


Disadvantages [-50]

Struggling [-10], Xenophilia [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Compulsive Carousing [-5], Curious [-5], or Overconfidence [-5].


Skills [21] (All Skills are TL 4)

Broadsword DX+2 [8]-16;

Acrobatics, and Escape, both DX [4]-14;

Brawling, and Knife, both DX [1]-14;

Carousing, and Sing, both HT [1]-14;

Area Knowledge (Home Town) IQ [1]-10.


Techniques [10]

Targeted Attack (Broadsword/Neck) (H) [4]-14

Kicking (Acrobatics) (H) [6]-17

6 Footpad

[100 points]


Primary Attributes [120]

ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 14 [40]


Secondary Attributes [-24]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 10 [0]; Vision 10 [0]; Hearing 10 [0];

Taste & Smell 9 [-2]; Touch 10 [0]

Basic Speed 7 [0]; Basic Move 7 [0]

FP 10 [-12]; HP 10 [0]


Perks [0]


Advantages [8]

Night Vision 8 [8]


Languages [2]

Breton (Native) [0];

Kislevian, and Eltharin, both (Broken, Spoken Only) [1].


Quirks [0]


Disadvantages [-50]

Struggling [-10], Bloodlust [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Incurious [-5].


Skills [32] (All Skills are TL 4)

Crossbow, and Knife, both DX+4 [12]-18

Broadsword, and Stealth, both DX [2]-14

Brawling, Knife, Leatherworking, all DX [1]-14;

Area Knowledge (Home Town) IQ [1]-10.


Techniques [12]

Targeted Attack (Knife/Eye) (H) [6]-14

Targeted Attack (Crossbow/Eye) (H) [6]-14

7 Hunter

[100 points]


Primary Attributes [90]

ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]


Secondary Attributes [-17]

Damage 1d/2d-1; BL 34 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 11 [5]; Vision 11 [0]; Hearing 11 [0];

Taste & Smell 11 [0]; Touch 11 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 13 [0]


Perks [1]

Honest Face [1]


Advantages [30]

Ambidexterity [5], Extra Attack 1 [25]


Languages [8]

Breton (Native) [0];

Kislevian, and Norse,

both (Broken, Spoken Only) [1];

Secret Language:

Ranger (Native, Spoken only) [3];

Secret Signs:

Woodsman's (Native, Written only) [3].


Quirks [0]


Disadvantages [-50]

Bloodlust [-10], Struggling[-10]

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Incurious [-5].


Skills [38] (All Skills are TL 4)

Axe/Mace DX+3 [12]-16;

Stealth DX+2 [8]-14;

Brawling, Crossbow, and Knife, all DX+2 [4]-14;

Survival (Woodland) Per+1 [4]-12

Swimming HT [1]-12;

Tracking Per-1 [1]-10




8 Initiate

[100 points]


Primary Attributes [120]

ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 14 [40]


Secondary Attributes [-42]

Damage 1d-2/1d; BL 20 lbs.

Will 12 [-10]; Fright Check 12 [0]

Per 10 [-20]; Vision 10 [0]; Hearing 10 [0]; Taste & Smell 10 [0]; Touch 10 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 10 [0]


Perks [0]

Advantages [50]

Power Investiture 4 [40], Religious Rank 1 [5],

Status 1 [5]


Languages [8]

Breton (Native) [0];

Kislevian, Classical, both (Accented) [4].


Quirks [0]


Disadvantages [-50]

Struggling [-10], Impulsiveness [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Chummy [-5], Curious [-5], or Truthfulness [-5].


Skills [12] (All Skills are TL 4)

Religious Ritual (pick one), Theology (pick one), both IQ-2 [1]-12;

Staff DX+2 [8]-12;

Brawling, and Knife, both DX [1]-10.


Spells [2]

Minor Healing [1]-16;

Major Healing [1]-15



9 Mercenary

[100 points]


Primary Attributes [90]

ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]


Secondary Attributes [-22]

Damage 1d/2d-1; BL 34 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 10 [0]; Vision 10 [0]; Hearing 10 [0]; Taste & Smell 10 [0]; Touch 10 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 13 [0]


Perks [0]


Advantages [48]

Ambidexterity [5], Extra Attack 1 [25],

High Pain Threshold [10], Night Vision 8 [8]


Languages [2]

Breton (Native) [0];

Kislevian, and Reikspiel,

both (Broken, Spoken Only) [1].


Quirks [0]


Disadvantages [-50]

Bloodlust [-10], Struggling[-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Compulsive Carousing [-5], or

Curious [-5].


Skills [25] (All Skills are TL 4)

Broadsword DX+4 [16]-16;

Brawling, and Knife, both DX+2 [4]-14;

Stealth DX [2]-12;

Area Knowledge (Home Town) IQ [1]-10


Techniques [5]

Targeted Attack (Sword/Neck) (H) [4]-14

Knee Strike (Brawling) (A) [1]-14

10 Noble

[100 points]


Primary Attributes [90]

ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]


Secondary Attributes [-22]

Damage 1d/2d-1; BL 34 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 10 [0]; Vision 10 [0]; Hearing 10 [0];

Taste & Smell 10 [0]; Touch 10 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 13 [0]


Perks [0]


Advantages [45]

Status 5 [25], Wealthy [20]


Languages [2]

Breton (Native) [0];

Kislevian, and Reikspiel, both (Broken, Spoken Only) [1].


Quirks [0]


Disadvantages [-50]

Bloodlust [-10], Disturbing Voice [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Compulsive Carousing [-5], or Curious [-5].


Skills [28] (All Skills are TL 4)

Rapier DX+6 [24]-18;

Brawling [4]-14.


Techniques [7]

Targeted Attack (Rapier/Eye) (H) [6]-14

Knee Strike (Brawling) (A) [1]-14

11 Outlaw

[100 points]


Primary Attributes [90]

ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]


Secondary Attributes [-22]

Damage 1d/2d-1; BL 34 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 10 [0]; Vision 10 [0]; Hearing 10 [0];

Taste & Smell 10 [0]; Touch 10 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 13 [0]


Perks [1]

Honest Face [1]


Advantages [40]

Ambidexterity [5], Extra Attack 1 [25],

High Pain Threshold [10]


Languages [8]

Breton (Native) [0];

Kislevian, and Norse,

both (Broken, Spoken Only) [1];

Secret Language:

Thieves' (Native, Spoken only) [3];

Secret Signs:

Woodsman's (Native, Written only) [3].


Quirks [0]


Disadvantages [-50]

Poor [-15], Overconfidence [-5],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Compulsive Carousing [-5], or Curious [-5].


Skills [28] (All Skills are TL 4)

Broadsword DX+4 [16]-16;

Brawling, and Knife, both DX+2 [4]-14;

Bow, Riding (Horse), Stealth, all DX-1 [1]-11;

Area Knowledge (Home Town) IQ [1]-10


Techniques [5]

Targeted Attack (Sword/Neck) (H) [4]-14

Knee Strike (Brawling) (A) [1]-14


12 Outrider

[100 points]


Primary Attributes [90]

ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]


Secondary Attributes [-17]

Damage 1d/2d-1; BL 34 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 11 [5]; Vision 11 [0]; Hearing 11 [0];

Taste & Smell 11 [0]; Touch 11 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 13 [0]


Perks [0]


Advantages [36]

Appearance (Very Handsome) [16], Soldier 4 [20]


Languages [5]

Breton (Native) [0];

Kislevian, and Norse,

both (Broken, Spoken Only) [1].

Secret Signs:

Scout's (Native, Written only) [3].


Quirks [0]


Disadvantages [-50]

Poor [-15], Incurious [-5],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Overconfidence [-5], or Pyromania [-5].


Skills [35] (All Skills are TL 4)

Two-Handed Axe/Mace DX+3 [12]-16;

Scrounging Per+4 [1]-15;

Tactics IQ+4 [4]-14;

Leadership, and Soldier, both IQ+4 [2]-14;

Savoir-Faire (Military) IQ+4 [1]-14;

Brawling, and Knife, both DX+2 [4]-14;

Bow, Riding (Horse), Stealth, all DX-1 [1]-11;

Tracking Per-1 [1]-10;

Navigation (Land) IQ-1 [1]-9.


Techniques [1]

Knee Strike (Brawling) (A) [1]-14


13 Physician's Student

[100 points]


Primary Attributes [120]

ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 14 [40]


Secondary Attributes [-42]

Damage 1d-2/1d; BL 20 lbs.

Will 12 [-10]; Fright Check 12 [0]

Per 10 [-20]; Vision 10 [0]; Hearing 10 [0]; Taste & Smell 10 [0]; Touch 10 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 10 [0]


Perks [0]

Advantages [5]

Status 1 [5]


Languages [12]

Breton (Native) [0];

Kislevian, Classical, Khazalid, all (Accented) [4].


Quirks [0]


Disadvantages [-50]

On the Edge [-15], Pyromania [-5],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Curious [-5], or Truthfulness [-5].


Skills [49] (All Skills are TL 4)

Rapier DX+8 [32]-18;

Diagnosis, Physician, Poisons, all IQ [4]-14

Area Knowledge (Home Town) IQ [1]-14.

Singing, and Swimming, both HT [1]-14;

Brawling, and Knife, both DX [1]-10.


Techniques [6]

Targeted Attack (Rapier/Eye) (H) [6]-14

14 Pit Fighter

[100 points]


Primary Attributes [90]

ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 12 [20]


Secondary Attributes [-22]

Damage 1d/2d-1; BL 34 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 10 [0]; Vision 10 [0]; Hearing 10 [0];

Taste & Smell 10 [0]; Touch 10 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 13 [0]


Perks [1]

Technique Mastery (Kicking) [1]


Advantages [35]

Extra Attack 1 [25], High Pain Threshold [10]


Languages [2]

Breton (Native) [0];

Kislevian, and Reikspiel, both (Broken, Spoken Only) [1].


Quirks [0]


Disadvantages [-50]

Bloodlust [-10], Struggling [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Overconfidence [-5], or Incurious [-5].


Skills [25] (All Skills are TL 4)

Two-Handed Axe/Mace DX+4 [16]-16;

Brawling, and Knife, both DX+2 [4]-14;

Broadsword, and Flail, both DX-1 [1]-11;

Area Knowledge (Home Town) IQ [1]-10


Techniques [19]

Disarming (Two-Handed Axe/Mace) (H) [6]-21

Kicking (Brawling) (H) [5]-16

Targeted Attack (Two-Handed Axe/Neck) (H) [4]-14

Targeted Attack (Kick/Face) (H) [4]-14

15 Rat Catcher

[100 points]


Primary Attributes [130]

ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 16 [60]


Secondary Attributes [-11]

Damage 1d/2d-1; BL 34 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 12 [10]; Vision 14 [4]; Hearing 12 [0];

Taste & Smell 12 [0]; Touch 12 [0]

Basic Speed 7 [0]; Basic Move 7 [0]

FP 11 [-15]; HP 13 [0]


Perks [0]


Advantages [0]


Languages [2]

Breton (Native) [0];

Kislevian, and Reikspiel,

both (Broken, Spoken Only) [1].


Quirks [0]


Disadvantages [-50]

Disturbing Voice [-10], Struggling [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Incurious [-5], or Stubbornness [-5].


Skills [28] (All Skills are TL 4)

Axe/Mace DX+3 [12]-16;

Brawling, and Knife, both DX+2 [4]-14;

Search, Tracking, and Urban Survival, all Per [2]-12;

Fishing, and Scrounging, both Per [1]-12.


Techniques [1]

Knee Strike (Brawling) (A) [1]-14


16 Thief

[100 points]


Primary Attributes [120]

ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 14 [40]


Secondary Attributes [-15]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 11 [5]; Vision 12 [2]; Hearing 11 [0];

Taste & Smell 11 [0]; Touch 11 [0]

Basic Speed 7 [0]; Basic Move 7 [0]

FP 10 [-12]; HP 10 [0]


Perks [0]


Advantages [3]

Night Vision 3 [3]


Languages [8]

Breton (Native) [0];

Kislevian, and Norse,

both (Broken, Spoken Only) [1];

Secret Language:

Thieves' (Native, Spoken only) [3];

Secret Signs:

Thieves' (Native, Written only) [3].


Quirks [0]


Disadvantages [-50]

Struggling [-10], Impulsiveness [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Curious [-5], Incurious [-5], or Overconfidence [-5].


Skills [25] (All Skills are TL 4)

Rapier DX+4 [16]-18;

Pickpocket DX [4]-14;

Brawling, and Knife, both DX [1]-14;

Stealth DX [2]-14;

Area Knowledge (Home Town) IQ [1]-10.


Techniques [9]

Targeted Attack (Rapier/Eye) (H) [6]-14

Kicking (Brawling) (H) [3]-14


17 Tomb Robber

[100 points]


Primary Attributes [120]

ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 14 [40]


Secondary Attributes [-8]

Damage 1d-2/1d; BL 20 lbs.

Will 8 [-10]; Fright Check 8 [0]

Per 12 [10]; Vision 14 [4]; Hearing 12 [0]; Taste & Smell 12 [0]; Touch 12 [0]

Basic Speed 7 [0]; Basic Move 7 [0]

FP 10 [-12]; HP 10 [0]


Perks [0]


Advantages [15]

Widget-Worker 3 [15]


Languages [1]

Breton (Native) [0];

Kislevian (Broken, Spoken Only) [1].


Quirks [0]


Disadvantages [-50]

Struggling [-10], No Sense of Humor [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Callous [-5], Incurious [-5], or Overconfidence [-5].


Skills [16] (All Skills are TL 4)

Knife DX+2 [4]-16;

Lockpicking, and Traps, both IQ+4 [4]-14;

Stealth DX [2]-14;

Brawling DX [1]-14;

Area Knowledge (Home Town) IQ [1]-10.


Techniques [6]

Targeted Attack (Knife/Eye) (H) [6]-14


18 Wizard's Apprentice

[100 points]


Your master has taught you all he is going to, time to go adventuring.


Primary Attributes [120]

ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 14 [40]


Secondary Attributes [-42]

Damage 1d-2/1d; BL 20 lbs.

Will 12 [-10]; Fright Check 12 [0]

Per 10 [-20]; Vision 10 [0]; Hearing 10 [0]; Taste & Smell 10 [0]; Touch 10 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

FP 10 [-12]; HP 10 [0]


Perks [0]

Advantages [45]

Magery 4 [45]


Languages [12]

Breton (Native) [0]

Classical, and Magick, both (Native) [6].


Quirks [0]


Disadvantages [-50]

Easy to Read [-10], Struggling [-10],

Sense of Duty (Adventuring Companions) [-5],

Skinny [-5], Weirdness Magnet [-15];

Choose one of the following

Chummy [-5], Curious [-5], or Overconfidence [-5].


Skills [13] (All Skills are TL 4)

Savoir-Faire (Servant) IQ [1]-14;

Naturalist, and Physician, both IQ-2 [1]-12;

Staff DX+2 [8]-12;

Brawling, and Knife, both DX [1]-10.


Spells [2]

Minor Healing [1]-16

Major Healing [1]-15

Old World Common Languages


Breton (Bretonnia), Estalian (Estalia), Kislevian (Kislev), Norse (Norsca), Reikspiel (the Empire), Tilean (Tilea).

Another language is Classical, an old tongue used by academics.


Eltharin (Elves), Halfling (Halfling), Khazalid (Dwarves).


Dark Tongue (Beastman, Chaos), the Goblin Tongue (Orcs, Goblins, Hobgoblins), and Grumbarth (Ogres).


First Edition WHFRP you actually choose between Warrior, Ranger, Rogue, Academic then roll for your career.

Warrior

3-4 Bodyguard

5 Labourer

6 Marine

7 Mercenary

8 Militiaman

9 Noble

10 Outlaw

11-12 Pit Fighter

13 Protagonist

14 Seaman

15 Servant

16 Soldier

17 Squire

18 Watchman








Ranger

3 Boatman

4 Bounty Hunter

5 Coachman

6 Fisherman

7 Gamekeeper

8 Herdsman

9 Hunter

10 Muleskinner

11 Outrider

12 Pilot

13 Prospector

14 Rat Catcher

15 Roadwarden

16 Toll-Keeper

17 Trapper

18 Woodsman

Rogue

3 Agitator

4 Bawd

5 Beggar

6 Entertainer

7 Footpad

8 Gambler

9 Grave Robber

10 Jailer

11 Minstrel

12 Pedlar

13 Raconteur

14 Rustler

15 Smuggler

16-17 Thief

18 Tomb Robber

Academic

3 Alchemist's Apprentice

4 Artisan's Apprentice

5 Druid

6 Exciseman

7 Herbalist

8 Hypnotist

9 Initiate

10 Pharmacist

11 Physician's Student

12 Scribe

13 Seer

14 Student

15 Trader

16-18 Wizard's Apprentice

The table at the top of the page is four Careers that don't suck from each class, but if you're dying to play a laborer, boatman, jailer, or trader feel free to use all the Careers.

If you use your Google-Fu to search for GURPShammer you'll find a really good WHFRP to GURPS conversion.


Oh, you wanted to play a dwarf? an elf? a halfling? Why?

Dwarf Warriors

Elf Rangers

Halfling Academics